This release fixes graphical corruption that can happen after keypresses and access faults on all levels related to picking up the “power-up flowers”.
This release fixes a bug in the game’s collision detection that would prevent entry to the bonus rounds on level 2 and 4.
The big news for this release is the discovery of a previously unknown bonus round on level 4 !
You can read more about this quite amazing find in my article here.
It seems there was some developer accidentally code left over in the recent 2.00 release of my Apidya WHDLoad patch, resulting in players starting the game with a healthy 20,000 points before even firing a shot!
Oops! My bad!
This little problem has now been fixed with the release of version 2.01.
The bad 2.00 version was never released on the Official WHDLoad Website but my server logs show a few keen folk managed to grab it from this site before I was made aware of the problem and pulled the downloads. To prevent any future problems, I’ve decided to make version 2.01 and later deliberately incompatible with high scores saved by version 2.00. If all you use is 2.00 you’ll be fine. But, if you try to use your high score file with a later version of the slave, the file and all the scores in it will likely be overwritten with the default score table.
I’ll say this very clearly: DO NOT USE 2.00
Apologies for the fark up!
Mr. Larmer and Harry had created the 1.xx series of patches, but this is a brand spanky new patch, totally recoded from the ground up. It retains all the features of the original patches while fixing many more access faults and other bugs that still lurked in the game.
It was a bit of an epic effort, with the final slave source code weighing in at a hefty 2137 lines, and I’m glad to see it finally done! Now there’s just the inevitable bug reports to igno… I mean “deal with”…