apidya whdload 2.01 released

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It seems there was some developer accidentally code left over in the recent 2.00 release of my Apidya WHDLoad patch, resulting in players starting the game with a healthy 20,000 points before even firing a shot!

Oops! My bad!

This little problem has now been fixed with the release of version 2.01.

The bad 2.00 version was never released on the Official WHDLoad Website but my server logs show a few keen folk managed to grab it from this site before I was made aware of the problem and pulled the downloads. To prevent any future problems, I’ve decided to make version 2.01 and later deliberately incompatible with high scores saved by version 2.00. If all you use is 2.00 you’ll be fine. But, if you try to use your high score file with a later version of the slave, the file and all the scores in it will likely be overwritten with the default score table.

I’ll say this very clearly: DO NOT USE 2.00

Apologies for the fark up!

Download the patch, instructions and pre-installed image from girv dot net or from the Official WHDLoad Website.

John Girvin

John Girvin is a software engineer, sci-fi buff, cyclist and retrocomputer fan (ie: nerd) from Belfast, Northern Ireland.

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apidya whdload 2.00 released

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I’ve released an updated WHDLoad patch for Kaiko’s insecty shooter Apidya.

Mr. Larmer and Harry had created the 1.xx series of patches, but this is a brand spanky new patch, totally recoded from the ground up. It retains all the features of the original patches while fixing many more access faults and other bugs that still lurked in the game.

It was a bit of an epic effort, with the final slave source code weighing in at a hefty 2137 lines, and I’m glad to see it finally done! Now there’s just the inevitable bug reports to igno… I mean “deal with”…

Download the patch, instructions and pre-installed image from girv dot net or from the Official WHDLoad Website.

John Girvin

John Girvin is a software engineer, sci-fi buff, cyclist and retrocomputer fan (ie: nerd) from Belfast, Northern Ireland.

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western games whdload 1.00 released

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I’ve released a new WHDLoad patch for Magic Bytes’s cowboy based sport-em-up Western Games.

The patch was quite straightforward to write, though I did struggle for a while to get it to work properly on my Mediator equipped A1200. The problem was the common one of extra interrupts generated by the expansion hardware that WHDLoad can’t possibly handle. In Western Games’ case, this was causing the inbuilt Kickstart emulation to hang randomly during play, requiring the game to be exited and restarted to break out of the hung state.

The problems persisted even after disabling the Mediator interrupt system (with help from Elbox), so I eventually gave up, patched out the remaing OS calls and moved away from a KickEmu based slave altogether. Big thanks to Psygore for the idea!

Download the patch, instructions and pre-installed image from girv dot net or from the Official WHDLoad Website.

John Girvin

John Girvin is a software engineer, sci-fi buff, cyclist and retrocomputer fan (ie: nerd) from Belfast, Northern Ireland.

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9 fingers pre-production footage

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“9 Fingers” is a classic Amiga demo from Spaceballs, its major claim to fame being its 4th place at The Party 1993 competition. The main part of the demo features vector traced animations of real life dancers, and now the raw video tape footage that was used to create the animations has been posted on You Tube!

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