Last year I wrote a little about Alien Breed 3D, one of my favourite games on the Amiga and indeed ever. In that post mentioned that I’d begun (and then abandoned) a project to reverse engineer the AB3D level structure and recreate the levels in the Quake 1 engine. This was known as QBreed.
QBreed never got much beyond a partial recreation of level 1 of AB3D, but I’ve had a few (really, as many as that) requests to release the conversion tools and utilities I created anyway. So here they are.
Download qbreed.zip (25Mb)
This is a simple archive of the development directory that I rescued from my Amiga’s hard drive. Source code (SAS/C), makefiles, data files and binaries are all included. The files I created are hereby placed in the public domain, so feel free to do what you want with them.
Unfortunately, it’s probably been over ten years since I last looked at this code, so I know as much about it as you do. What I’m saying is, don’t ask as I won’t know. You’re basically on your own with it.
But if you do (somehow) manage to push this project further, I’d love to hear about it!